![]() The Wandering Isle itself is beautifully portrayed, and each area has a distinct, Chinese style to it. The way the quest-lines are written, they naturally invite players to venture into new areas: by the time players are ready to choose a faction, they have become familiar with game mechanics and have fully discovered all of the areas in the Wandering Isle. The Wandering Isle represents one of the best starting experiences I’ve had in World of Warcraft – as players complete quests and level up, they simultaneously discover more of the lore and regions of the Wandering Isle, as well. While initially met with cool reception, World of Warcraft players have come to count Mists of Pandaria as one of the better additions to World of Warcraft, and in 2014, Mists of Pandaria joined the base World of Warcraft, with its content being freely available to all players, including those who were running the Starter Edition. The Pandarens were added with World of Warcraft‘s Mists of Pandaria expansion, which launched in 2012, along with Pandaria, a new continent, and a new storyline where players are pitted against the Sha, a malevolent entity that was an ancient enemy of the Pandarens. Healers step in to heal the resulting wound, and the player heads back to the Temple of Five Dawns, where they must choose whether they will align with the Alliance or Horde. Players help both Alliance and Horde alike, defeating Vordraka and helps to dislodge The Skyseeker. This turns out to be The Skyseeker, a crashed gunship. Master Shang Xi imparts some final wisdom for the player, and the player learns of a large thorn embedded in Shen-zin Su’s side. This quest has players meeting spirits of fire, water, air and earth: from helping the water spirit out, to clearing the farmer’s fields of vermin, the player heads next to the Morning Breeze Village and defeats the Onyx Serpent. After completing a few basic trials, Master Shang Xi sends the player to meet the different elemental spirits, starting with the fire spirit at the Temple of Five Dawns. For my kind, the true question is: what is worth fighting for?” –Chen StormstoutĪs a Pandaren, players begin their journey in the Wandering Isle, a massive island on the back of Shen-zin Su, a giant turtle. “Why do we fight? To protect home, and family to preserve balance, and bring harmony.
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