Nectaris GB's stripped-down aesthetics (i.e. bear in mind, however, that navigating the interface of the PlayStation version is even more irritatingly slow and cumbersome than this Gameboy version). These changes to Nectaris GB's user interface do not significantly alter the flow of the gameplay, although I noticed that issuing orders from the command menu is a bit more cumbersome and less precise than the 1989 original (. Nectaris' charm & fun remain intact, though.įixtures of the screen layout). Otherwise, the graphics in the Gameboy version are much simpler, with all of the visual flair & animations of the original stripped away. The sprites depicting your troops in Nectaris GB (below) are nearly identical to those found in the original game (above note that these screenshots are from TG-16's Military Madness ). Now, the command menu and weapon data are now displayed in pop-up windows instead of being permanent For example, the user interface has been slightly modified to accommodate the limitations of the Gameboy. screen size / resolution, black & white LCD display, etc.), Nectaris GB is not a straight port. are virtually identical), but due to the technical limitations of the Gameboy (i.e. Now, at its' heart, Nectaris GB is quite faithful to the original (i.e. Nectaris GB is an aesthetically-challenged port of 1989's Nectaris for the PC-Engine console (later re-titled Military Madness for TG-16 in North America) - a turn-based war strategy game that is set on the lunar surface of Earth's moon. Before I get sidetracked into discussing the unique features of Nectaris GB in more detail, let me first make some general observations about the game itself. such at the ability to save at any point during a campaign (a first for the series), a map editor (another first, excluding the PC titles), GB KISS for sharing your creations with fellow Gameboy owners via an infrared (IR) communication port (a first and only for the series), and last but not least, compatibility with the enigmatic GB KISS LINK modem (the first and only title in the series to have this feature, or anything resembling it). The answer is a resounding, "YES!" - for casual players and hardcore Nectaris devotees alike - because the Gameboy port offers something for everyone: 108 total maps as well as many unique features. But what is Nectaris GB like, you ask? Is it worth your time? Needless to say, WINTER 1998 WAS HEAVENLY FOR NECTARIS FANS in Japan because Hudson offered several items simultaneously: two new software titles (both of which included a map editor), GB KISS LINK hardware (supported by Nectaris GB and PC Windows 95), and a dedicated Hudson website (with Nectaris downloads) was launched to support GB KISS LINK Nectaris GB interactivity. The GB KISS & GB KISS LINK FAQ provides an in-depth examination of this unique Gameboy peripheral. maps created with Nectaris GB's map editor, game saves, maps downloaded from a Hudson website, etc.) between their PC and Gameboy. And then, a mere week after these two new software releases, Hudson released GB KISS LINK - an infrared modem for transferring data between a personal computer (PC) and a Gameboy - allowing Nectaris fans to transfer game data (i.e. Released in Japan only ( Febru) Nectaris GB heralded a massive rebirth, reinvigoration (and I should add "recycling") of Hudson Soft's Nectaris franchise. You see, an updated PlayStation version of Nectaris was released only two days after Nectaris GB's debut. Mega Man: Dr.Nectaris GB was the seventh Nectaris title to be released by Hudson Soft, but it marked the first - and only - time a Nectaris game would make an appearance on Nintendo's Gameboy.
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