With such a wide selection of game types though there’s quite a few duds, and for every level that made me laugh there was another where it was far too frustrating to achieve the goal. You’ll be avoiding missiles, googling your own mortality, playing Frogger, and tackling some even weirder challenges across the length of the game. It’s a short game but it tells a story with each new level and world, with some truly weird challenges in a few of them. So luckily this is a game much more focused on the comedy than being a competent platformer, and despite some strange choices it mainly achieves its goal. It’s a big world for pasta, and being this small can get cannelloni. To control Freddy you use the analog sticks and triggers to move either end of him, with more wishful thinking than precision. Spaghetti isn’t very nimble, so it’s not an easy thing to control, and the struggle is similar to another food-based platformer, I Am Bread. Especially when moving around is so difficult. Falling down from kitchen cabinets repeatedly or having to play a level again because you didn’t know what you were doing isn’t fun. It’s one thing being left to explore, but another being left aimless with the only way to learn being failure. Despite some charming narration the game’s many levels often place you in a room to find your own objective, save a few obvious outliers. But is this piece of pasta in need of that special sauce?Īt the outset I found Freddy Spaghetti to be an exercise in frustration. It’s as bonkers as it sounds and only gets weirder, as while Freddy is initially confined to explore the house of the professor who made him, you’ll soon be exploring the world and causing havoc. The latest from publishers Ratalaika, Freddy Spaghetti is a physics-based platformer where you control a sentient piece of spaghetti named Freddy. Pasta has brought a lot of comfort to my life, so I was fairly intrigued to hear about a game where it would also bring me some comedy.
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